Building a handheld that plays Doom

A personal project where I combine my Electronic Engineering studies with my love for games: a portable, handheld console — hardware and software — capable of running the original Doom.

It started as a way to take everything I learn in college and apply it to something I actually enjoy. Circuit design, firmware, display and input handling: the whole stack is a learning playground.

Why Doom

Doom is a classic target for this kind of project. It's lightweight, it's been studied and ported to death, and the community around it is full of resources and reference implementations. If you can get Doom running on a device, you've solved most of the interesting embedded problems.

Where the project stands

It's a work in progress. The current focus is on getting the core hardware sorted before moving into the software side of things. I'll document the build here as it progresses.